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OpenGL

 
OpenGL   Author: OpenGL Architecture Review Board, Mason Woo, Jackie Neider, Tom Davis, Dave Shreiner
By Addison Wesley
Average Customer Rating: Average rating of 4.5/5Average rating of 4.5/5Average rating of 4.5/5Average rating of 4.5/5Average rating of 4.5/5

List Price: £75.99
Our Price: £54.89

Read more information about OpenGL at Amazon.co.uk

Product Details
Binding: Paperback
Dewey Decimal Number: 006.686
EAN: 9780321269096
ISBN: 0321269098
Label: Addison Wesley
Manufacturer: Addison Wesley
Number Of Items: 1
Number Of Pages: 1184
Publication Date: 2004-04-22
Publisher: Addison Wesley
Studio: Addison Wesley

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Editorial Review
Amazon.co.uk Review
The OpenGL Programming Guide, now in its third edition, is the definitive volume for programmers using this evolving graphics interface standard. Written by members of the OpenGL Architecture Review Board, this book offers understandable tutorials and lessons on getting up to speed and getting the most out of the latest version of OpenGL, version 1.2.

The guide uses code examples in C, and is targeted at programmers with experience in coding, yet new to coding for OpenGL applications. The opening chapters go into descriptive detail of how OpenGL, the software interface for hardware 3D chipsets, works and what you can expect from it, which turns out to be much more than expected. Colour plates are used, for example, to show how OpenGL handles such effects as motion blur and depth-of-field blur, in addition to shadows and texture mapping.

This is not a beginners guide to programming computer graphics. Some foreknowledge of both programming in general and computer graphics in particular is required. For example, code snippets are used to describe how to implement these effects, but because OpenGL is platform-independent, some code examples may need to be modified when used with your specific compiler.

Written by members of the OpenGL Architecture Review Board, there is no better reference volume for learning and understanding OpenGL. The examples cited are clear, commented and explained. The only drawback to the book is that it lacks a companion CD--all examples must be either typed in or downloaded from an internet FTP site (the URL is listed in the preface). --Mike Caputo, amazon.com


Customer Reviews

Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5 Excellent, though a little abstract., 2002-05-08
This book is extremely useful in bringing across the concepts, design ideas and methods for using OpenGL. The book covers extensively every area in 3d graphics you could possibly need, but the only problem I've found with it is that all the code contained within the book is in C++. Normally, this isn't exactly a problem, but the code is rather abstract in nature and as such is difficult to transfer to another language. Despite this, an excellent book that works well with the more language-specific books also available.

Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5 Excellent Introduction to OpenGL, 2001-04-27
If you're interested in OpenGL programming, this book is definately a must- though newbies should be aware that this primarily focuses on the OpenGL SDK itself, rather than the theory. If you're strong with c, have the basics of vector math under your belt, and fancy seeing how much it REALLY takes to hurt your video card, this is an excellent book complementing an excellent SDK. It does go off on a tangent every now and then, but the content is there, and each code snippet is explained with clarity. No serious OpenGL developer's bookshelf should be without it.

Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5 The Main OpenGL Book., 2001-06-06
I have found this book to be very useful in allowing me to understand how OpenGL works and the in-depth options of all of the functions, etc.. Unfortunately it's examples are not very newbie friendly, so you may want to use this book in conjunction with other online tutorials like NeHe's, etc...

But overall a very good buy.

Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5 Brilliant and highly recommended!, 2007-02-21
With thorough coverage of OpenGL 2 this book truly is the definitive tome on the OpenGL library. Using the internet for gathering reference material is all well and good, but if you're like me then sometimes you just need a good book that covers everything - for OpenGL this is it.

Also recommend buying OpenGL Shading Language and OpenGL Extensions Guide to complete your reference library.

Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5 Essential for serious OpenGL programmers., 2001-08-21
This is the most detailed reference on OpenGL that I have found. You will be truely able to exploit everything that OpenGL has to offer.