site map: products in Books
Second Life: The Official Guide
Creating Your World: The Official Guide to Advanced Content Creation for Second Life
The Inmates are Running the Asylum: Why High-tech Products Drive Us Crazy and How to Restore the Sanity
The Humane Interface: New Directions for Designing Interactive Systems
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature and Informatics
Second Life for Dummies (For Dummies)
Teach Yourself Sage Line 50 (Teach Yourself)
Exodus to the Virtual World
Being Virtual: Who You Really are Online: Who You Really Are Online (Science Museum TechKnow Series)
How to Do Everything with Second Life® (How to Do Everything)
Artificial Life (Penguin Science)
Designing Virtual Worlds
Designing Your Second Life
Learning and Teaching with Virtual Learning Environments (Achieving QTS Practical Handbooks) (Achieving QTS Practical Handbooks) (Achieving QTS Practical Handbooks)
Programming Challenges: The Programming Contest Training Manual (Texts in Computer Science): The Programming Contest Training Manual (Texts in Computer ... Training Manual (Texts in Computer Science)
Bodies in Code
The Metaphysics of Virtual Reality
Cyberspace: First Steps
Haptic Rendering
Digital Illusion: Entertaining the Future with High Technology (SIGGRAPH Series)
Digital Mantras: The Languages of Abstract and Virtual Worlds
Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming
Virtual Slut: I Was a Cybersex Addict by Screenseductress
The Essence of Human-Computer Interaction (Essence of computing)
Virtual Reality/Book and 3-D Glasses
Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics)
Into the Image: Culture and Politics in the Field of Vision
Computers as Theatre
Practical Guide to Usability Testing (Human/computer interaction)
Designing the User Interface, 3rd Ed.
The Virtual University: Internet and Resource Based Learning (Open & Distance Learning)
New Visions in Performance: The Impact of Digital Technologies (Innovations in Art and Design,)
Designing 3D Graphics: How to Create Real-time 3D Models for Games and Virtual Reality
Smart Card Application Development Using Java
How to Get a Second Life
Virtual Private Networks
Human-computer Interaction
Virtual Machines: Versatile Platforms for Systems and Processes (The Morgan Kaufmann Series in Computer Architecture and Design)
Challenges in Virtual Collaboration: Videoconferencing, Audioconferencing, and Computer-mediated Communications
360 Degrees Imaging: The Photographer's Panoramic Virtual Reality Manual (Photography on the Web)
Cognitive Work Analysis: Toward Safe, Productive, and Healthy Computer-Based Work
Computer Graphics and Virtual Environments: From Realism to Real-time
Managing Without Walls: Maximize Success With Virtual, Global, & Cross-Cultural Teams: Maximize Success with Virtual, Global, and Cross-cultural Teams
Handbook of Virtual Environments: Design, Implementation, and Applications (Human Factors & Ergonomics Series): Design, Implementation, and Applications (Human Factors & Ergonomics Series)
The Cyberspace Lexicon: An Illustrated Dictionary of Terms from Multimedia to Virtual Reality
2-second Commute: Join the Exploding Ranks of Freelance Virtual Assistants
Second Life: Das Offizielle Handbuch (Für Dummies)
Auralization: Fundamentals of Acoustics, Modelling, Simulation, Algorithms and Acoustic Virtual Reality (RWTHedition): Fundamentals of Acoustics, Modelling, ... and Acoustic Virtual Reality (Rwthedition)
Institutionalization of Usability: A Step-by-step Guide
Mondo 2000: A User's Guide to the New Edge
Second Life: A Guide to Your Virtual World
Agent and Web Service Technologies in Virtual Enterprises (Premier Reference Source) (Premier Reference Source)
The State of Play: Law, Games and Virtual Worlds (Ex Machina: Law, Technology and Society): Law, Games and Virtual Worlds (Ex Machina: Law, Technology and Society)
User-centered Web Development
User-centered Website Development: A Human-Computer Interaction Approach
Virtual Reality and the Built Environment
Immersed in Technology: Art and Virtual Environments (Leonardo Book)
Technological Aspects of Virtual Organizations: Enabling the Intelligent Enterprise
E-Collaborations and Virtual Organizations
Knowledge and Technology Management in Virtual Organizations: Issues, Trends, Opportunities and Solutions
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web: Virtual Sets and Pre-visualization for Games, Film and the Web
Virtual Reality (A Touchstone book)
The Cyberspace Lexicon: An Illustrated Dictionary of Terms from Multimedia to Virtual Reality
Model-based Design and Evaluation of Interactive Applications (Applied Computing) (Applied Computing)
Teaching Video Games (Teaching Film and Media Studies) (Teaching Film and Media Studies)
Natural-Born Cyborgs: Minds, Technologies, and the Future of Human Intelligence
Virtual Clinical Excursions for Medical-Surgical Nursing Assessment and Management of Clinical Probl: Lewis, Heltkemper, and Dirksen, 5e
Distributed Virtual Worlds: Foundations and Implementation Techniques Using VRML, Java and CORBA
Virtual Reality in Neuro-Psycho-Physiology: Cognitive, Clinical and Methodological Issues in Assesment and Treatment (Studies in Health Technology and ... in Health Technology and Informatics)
Collaborative Access to Virtual Museum Collection Information: Seeing Through the Walls (Journal of Internet Cataloging (Paperback))
Virtual Culture: Identity and Communication in Cybersociety
Essential Virtual Reality Fast: How to Understand the Techniques and Potential of Virtual Reality (Essential)
Digital Space: Designing Virtual Environments
Virtual Reality Technology
Virtual Humans: A Build-it-yourself Kit, Complete with Software and Step-by-step Instructions
Second Lives: A Journey Through Virtual Worlds
The Virtual Community: Homesteading on the Electronic Frontier
Second Life Herald: The Virtual Tabloid That Witnessed the Dawn of the Metaverse
A Theory of Computer Semiotics: Semiotic Approaches to Construction and Assessment of Computer Systems (Cambridge Series on Human-Computer Interaction): ... Series on Human-Computer Interaction)
A Hitchhiker's Guide to Virtual Reality
Introduction to Virtual Reality
Virtual Reality Technology
Virtual Art: From Illusion to Immersion (Leonardo Book)
Microsoft Virtualization: Manage Your Datacenter with Hyper-V, Virtual PC, Virtual Server, and Application Virtualization
Virtual Combat: A Guide to Distributed Interactive Simulation
Virtual and Adaptive Environments: Applications, Implications and Human Performance Issues
Digital Sensations: Space, Identity, and Embodiment in Virtual Relaity (Electronic Mediations)
The Virtual Reality Construction Kit
Future Visions: New Technologies of the Screen
Archicad: Best Practice, the Virtual Building? Revealed
Computers as Theatre
Virtual Clothing: Theory and Practice
Information Visualization (ACM Press)
Designing Web Interfaces: Interactive Workbook (Advanced Web Site Architecture)
Dave Barry in Cyberspace
Modeling Reality: How Computers Mirror Life
Introduction to Programming Using Virtual Reality
Virtual Reality: Exploring the Brave New Technologies of Artificial Experience and Interactive Worlds - From Cyberspace to Teledildonics
Cyberspaces of Everyday Life (Electronic Mediations)
Virtual Worlds: Synthetic Universes, Digital Life, and Complexity (New England Complex Systems Institute Series on Complexity)
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